The SymbolClass tag is used to instantiate objects from action script version 3 definitions (see DoABCDefine.) You can instantiate each object only once with this technique.
The f_symbol_id references an ActionScript version 3 object (DoABC) and the f_symbol_name references the class to instantiate.
When f_symbol_id is set to zero, this tag becomes a special case and uses the f_symbol_name as the name of the top level class (root? TBD.)
Intended to name objects so one can reference them in an ActionScript. Instead, PlaceObject2 was used which is better since one object can be placed multiple times in your display list and each should have a different name. With the PlaceObject2 tag, it works that way.
A sprite is a set of SWF tags defining an animated object which can then be used as a simple object. A sprite cannot contain another sprite. hHowever, you can use PlaceObject2 to place a sprite in another.
The following are the tags accepted in a Sprite:
DoAction
End
FrameLabel
PlaceObject
PlaceObject2
PlaceObject3
RemoveObject
RemoveObject2
ShowFrame
SoundStreamBlock
SoundStreamHead
SoundStreamHead2
StartSound
The data array of tags should always be terminated by an End tag though this can be inferred some players may not support a non-terminated list.
In order ...
The pages defined below include all the actions defined in Flash.
Different actions are supported in different version, so please, look at the version when attempting to use that action.
Some actions have been deprecated and should not be used in newer version of Flash (mainly the untyped operators.)
There are two schemes supported in Flash 9 and over: ActionScript 2 and 3 (also referenced as AS2 and AS3.)
A filter defines how to transform the objects it is attached to. The first byte is the filter type. The data following depend on the type. Because each filter is much different, they are defined in separate structures. You can attach a filter to an object using an ActionScript or the PlaceObject3 tag.
The following describes the different filters available since version 8.
Value Name Version 0 Drop Shadow 8 ...
Apparently there was some testing with using Postscript like instructions to render shapes. I support that is close to the time when the ActionScript language was not yet fully functional. The content of this tag is not described anywhere and is more than likely not supported in newer versions.
At the very beginning, a company created the SWF format to generate small vector animations on the Internet called Shockwave Flash (hence the name of the format, SWF.) It also included images. This company was bought by Macromedia around 1997 (if I recall properly). This is when Flash v3 was created. Since then, Macromedia created a new version about once a year up to version 8. At that time (in 2005/2006), Macromedia sealed a deal with Adobe which wanted to use the SWF format in their PDF files.
Today (May 1st, 2008), the SWF format is available for free to all.
There was ...
Using our robust open-source C++ library and scripting language, ScriptSWF (SSWF), you can create Adobe Flash animations on the fly.
Since it's initial release in 2002, SSWF has been extremely popular. Despite never being advertised, it has been downloaded more than 77,250 times just on SourceForge.net, has been converted to work on several Unix platforms not initially ...